1) Magazines are staged as (1) of 8 rounds, (1) of 8 round, and (1) full.

2) When you receive slide/bolt lock at the end of the drill, perform another reload so as to not get into the mindset of leaving the gun empty.

-On the buzzer/start draw or mount and fire 1 round into any of the low-probability shapes.

-Immediately transition to the high-probability logo circle and fire 3 rounds.

-Move to the next low-probability shape of your choosing and fire 1 round. Move back to the high-probability logo circle and fire 3 more rounds.

-Repeat until all 4 shapes have 1 round and the logo circle has a total of 12 rounds. Reload as necessary.

-Most importantly, have fun and set a standard for yourself!

-Tag #runethecoldstart to be featured on Instagram


“You’re only as good as your last cold start.”-Teddy

What exactly is a “cold start?” In reality, it’s any drill that you decide to do as soon as you show up to the range that has a definable time standard and can measure your performance. No warm ups, no dry-runs…just posting up the target, jam your mags and get after it. It’s all too easy to gain a false sense of security when you do a drill five times in a row to get it “right.” Outside of the confines of your range, there is no “bad run.” It’s either you perform to the high performance standard you’ve practiced, or face the dire consequences.

The Runenation Cold Start is a low round-count drill that focuses on low/high probability targets, focal shift, reloading, recoil management and can be easily modified to enhance your cognitive processing abilities.

This can be utilized with both a pistol or a carbine. The pistol is started at the 3 meter line and the carbine at the 5 meter line. The pistol starts in the holster and rifle starts in the ready position of your choosing. The par time for pistol is 12 seconds and 18 seconds for carbine. A perfect run is 16 total rounds.